Base Stats

Sirfetch’d#0865

#0865Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#67#73M-7#102#113
Type
  • Fighting
Abilities
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.
  • HiddenScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
Weight257.9 lbs · 117.0kg
@50
HP62137
Atk135155
Def95115
SpA6888
SpD82102
Spe6585
Σ507
Speed Range
76min850 EV11732 EV128max
#102

Doubles

Moves

Meteor AssaultThe user gains the Recharging status on the turn after this move is used.17010091.3
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——73.9
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010068.5
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010057.1
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010035.9
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010014.7
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——13
Poison JabHas a 30% chance of poisoning the target.8010012
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——10.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201008.7

Abilities

  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.100

Items

  • LeekWhen held by a Farfetch’d or Sirfetch’d, gives the holder a 2-stage Critical-Hit Ratio Boost.72.8
  • Black BeltBoosts the power of the holder’s Fighting-type moves by 20%.16.3
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.10.3
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.0.5

Natures

  • AdamantAtkSpA63
  • BraveAtkSpe35.3
  • JollySpeSpA1.6

EV Spreads

HPAtkDefSpASpDSpe%
2320003226.6
3232200019
3232002016.3
1032000249.2
1030002607.1
2132001305.4
322500904.3
283260003.8
2432000102.7
2232000122.2
283200061.6
332000310.5
2032001400.5
323200020.5

Most common spreads (12, 99%)Most common spreads (14, 100%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010056.9
Meteor AssaultThe user gains the Recharging status on the turn after this move is used.17010019.6
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.901009.8
Poison JabHas a 30% chance of poisoning the target.801005.9
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301003.9
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201002
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+21001002
Loses To
Beaten by
HurricaneHas a 30% chance of confusing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107010.3
Heat WaveHas a 10% chance of burning targets.foes95908.6
Hyper Voicefoes901006.9
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801006.9
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90855.2
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201005.2
Dazzling Gleamfoes801005.2
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.851005.2
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.4
Dragon Pulse851003.4
#113

Singles

Moves

Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010096.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010061.3
Meteor AssaultThe user gains the Recharging status on the turn after this move is used.17010061.1
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010057.2
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010039.8
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.7010027.4
Quick Attack+14010018.7
Swords DanceBoosts the user’s Attack stat by 2 stages.self——10.5
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201008.3
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.751007.7

Abilities

  • ScrappyThe Pokémon can hit Ghost types with Normal- and Fighting-type moves. It is also unaffected by Intimidate.99.6
  • SteadfastWhen the Pokémon flinches, its Speed stat is boosted by 1 stage.0.4

Items

  • LeekWhen held by a Farfetch’d or Sirfetch’d, gives the holder a 2-stage Critical-Hit Ratio Boost.96.1
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.3.2
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.0.6

Natures

  • AdamantAtkSpA96.8
  • JollySpeSpA2
  • BraveAtkSpe0.8
  • ImpishDefSpA0.4

EV Spreads

HPAtkDefSpASpDSpe%
3232000223.5
2320003213.2
6320002812.4
0322003211
1832000168.7
323220005.9
2232000125.3
293200053.4
0251400272.8
032002322.2
732101252
2926001101.6
1232000221.2
832000261
283200061
323200000.8
323200200.8
323210010.6
0321501900.4
332000310.4
432000300.4

Most common spreads (13, 93%)Most common spreads (21, 99%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010029.6
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.9010027.5
Meteor AssaultThe user gains the Recharging status on the turn after this move is used.17010013.4
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+210010010.6
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301008.5
Quick Attack+1401003.5
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.701002.8
Brave BirdThe user takes 1/3 of the damage dealt by this move.1201002.1
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11000.7
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201000.7
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001009.3
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951006.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90905.6
FlamethrowerHas a 10% chance of burning the target.901005
Zap CannonParalyzes the target.120503.1
Dragon Pulse851003.1
Shadow Sneak+1401003.1
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201002.5
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.751002.5
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130902.5

Move Pool

Physical28

Meteor AssaultThe user gains the Recharging status on the turn after this move is used.170100
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
Sky AttackThe user gains the Charging status on the turn this move is used, then attacks on the following turn. This move has a 30% chance of making the target flinch, and it has a 1-stage Critical-Hit Ratio Boost.14090
Brave BirdThe user takes 1/3 of the damage dealt by this move.120100
Aerial AceThis move never misses.60—
Dual WingbeatThe user attacks twice in a row.4090
Solar BladeThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.125100
Leaf BladeThis move has a 1-stage Critical-Hit Ratio Boost.90100
Grassy GlideIf the user is under the effect of Grassy Terrain, this move’s priority becomes +1.55100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Quick Attack+140100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100
Throat ChopGives the target the Throat Chopped status.80100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Brutal Swingall60100
Poison JabHas a 30% chance of poisoning the target.80100
Steel WingHas a 10% chance of boosting the user’s Defense stat by 1 stage.7090

Special3

Final GambitThe user faints. This move deals damage to the target equal to the user’s remaining HP at the time this move was used.1100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100

Status18

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
Cursevaries——
DefogLowers the target’s evasiveness by 1 stage. Removes statuses such as Reflect, Spikes, and Safeguard, as well as any terrain.——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Feather DanceLowers the target’s Attack stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Simple BeamChanges the target’s Ability to Simple.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——