Base Stats

Perrserker#0863

#0863Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#157#230M-7#193#229
Type
  • Steel
Abilities
  • Battle ArmorAttacks landed on the Pokémon will never be critical hits.
  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.
  • HiddenSteely SpiritBoosts the power of the Steel-type moves of the Pokémon and its allies by 50%.
Weight61.7 lbs · 28.0kg
@50
HP70145
Atk110130
Def100120
SpA5070
SpD6080
Spe5070
Σ440
Speed Range
63min700 EV10232 EV112max
#193

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510077.3
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).110063.6
TauntGives the target the Taunted status.—10054.5
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010040.9
Iron HeadHas a 20% chance of making the target flinch.8010036.4
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010013.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——4.5
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——4.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.90904.5

Abilities

  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.54.5
  • Steely SpiritBoosts the power of the Steel-type moves of the Pokémon and its allies by 50%.45.5

Items

  • Quick ClawGives the holder’s moves a 20% chance of going first among moves of the same priority.54.5
  • White HerbRestores the holder’s stats to their usual value when they are lowered. Disappears for the duration of the battle after a single use.18.2
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.9.1
  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.9.1
  • Occa BerryHalves the damage taken when the holder is hit with a supereffective Fire-type move. Disappears for the duration of the battle after a single use.4.5
  • Chople BerryHalves the damage taken when the holder is hit with a supereffective Fighting-type move. Disappears for the duration of the battle after a single use.4.5

Natures

  • BraveAtkSpe86.4
  • JollySpeSpA9.1
  • CarefulSpDSpA4.5

EV Spreads

HPAtkDefSpASpDSpe%
3232200054.5
3132003018.2
232000329.1
323200209.1
320203204.5
323000404.5

Most common spreads (6, 100%)Most common spreads (6, 100%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010055.6
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510022.2
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010011.1
Iron HeadHas a 20% chance of making the target flinch.8010011.1
Loses To
Beaten by
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010020
Hyper Voicefoes9010010
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes908510
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010010
Aura SphereThis move never misses.80—10
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.9510010
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.7510010
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010
Bitter BladeThe user’s HP is restored by 1/2 of the damage dealt by this move.9010010
#229

Singles

Moves

Iron HeadHas a 20% chance of making the target flinch.8010064.7
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+34010058.8
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909052.9
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510047.1
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110047.1
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——35.3
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——35.3
AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——17.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010017.6
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510017.6

Abilities

  • Tough ClawsBoosts the power of the Pokémon’s contact moves by 30%.52.9
  • Battle ArmorAttacks landed on the Pokémon will never be critical hits.35.3
  • Steely SpiritBoosts the power of the Steel-type moves of the Pokémon and its allies by 50%.11.8

Items

  • Muscle BandBoosts the power of the holder’s physical moves by 10%.47.1
  • Shuca BerryHalves the damage taken when the holder is hit with a supereffective Ground-type move. Disappears for the duration of the battle after a single use.17.6
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.17.6
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.5.9
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.5.9

Natures

  • AdamantAtkSpA64.7
  • CalmSpDAtk17.6
  • ImpishDefSpA17.6

EV Spreads

HPAtkDefSpASpDSpe%
3232002052.9
3202032017.6
3203202017.6
232003205.9
2232000125.9

Most common spreads (5, 100%)Most common spreads (5, 100%)

Teammates

Beats
Won with
Iron HeadHas a 20% chance of making the target flinch.80100100
Loses To
Beaten by
ThunderboltHas a 10% chance of paralyzing the target.9010025
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010025
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.7510025
Wave CrashThe user takes 1/3 of the damage dealt by this move.12010025

Move Pool

Physical37

Iron HeadHas a 20% chance of making the target flinch.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Metal BurstThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
CovetIf the user is not already holding an item, it steals the target’s held item.60100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Gunk ShotHas a 30% chance of poisoning the target.12080
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
X-Scissor80100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Aerial AceThis move never misses.60—

Special12

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
ThunderboltHas a 10% chance of paralyzing the target.90100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Dark PulseHas a 20% chance of making the target flinch.80100
Chilling WaterLowers the target’s Attack stat by 1 stage.50100

Status25

AmnesiaBoosts the user’s Sp. Def stat by 2 stages.self——
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
SpiteRemoves 4 PP from the move last used by the target.—100
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
Swords DanceBoosts the user’s Attack stat by 2 stages.self——
TauntGives the target the Taunted status.—100
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90