Base Stats

Pinsir#0127

#0127Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#169#103M-2#136#92M-3#192#138M-4#180#115M-5#170#113M-6#226#177M-7#173#188
Type
  • Bug
Abilities
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).
  • HiddenMoxieWhen the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.
Weight121.3 lbs · 55.0kg
@50
HP65140
Atk125145
Def100120
SpA5575
SpD7090
Spe85105
Σ500
Speed Range
94min1050 EV13732 EV150max
Mega Pinsir
Type
  • Bug
  • Flying
Abilities
  • AerilateThe Pokémon’s Normal-type moves become Flying-type moves and their power is boosted by 20%.
Weight130.1 lbs · 59.0kg
@50
HP65140
Atk155175
Def120140
SpA6585
SpD90110
Spe105125
Σ600
Speed Range
112min1250 EV15732 EV172max
#173

Doubles

Moves

FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510094.4
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——91.7
Storm ThrowAlways a critical hit.6010091.7
Rock SlideHas a 30% chance of making targets flinch.foes75905.6
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——5.6
X-Scissor801005.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201002.8
LungeLowers the target’s Attack stat by 1 stage.801002.8

Abilities

  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.94.4
  • MoxieWhen the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.5.6

Items

  • PinsiriteA held item that allows Pinsir to Mega Evolve.100

Natures

  • JollySpeSpA97.2
  • BraveAtkSpe2.8

EV Spreads

HPAtkDefSpASpDSpe%
3202003275
10240003216.7
032002325.6
323200202.8

Most common spreads (4, 100%)Most common spreads (4, 100%)

Teammates

Beats
Won with
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010050
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510025
Rock SlideHas a 30% chance of making targets flinch.foes759025
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes759018.2
Heat WaveHas a 10% chance of burning targets.foes959018.2
Hyper Voicefoes9010018.2
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.901009.1
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501009.1
Power Gem801009.1
Shadow Sneak+1401009.1
Electro ShotThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In rain, the user does not gain the Charging status and can attack immediately. The user’s Sp. Atk stat is boosted by 1 stage on the turn this move is used.1301009.1
#188

Singles

Moves

Quick Attack+14010098.7
Storm ThrowAlways a critical hit.6010090.9
Swords DanceBoosts the user’s Attack stat by 2 stages.self——68.8
ThrashThe user gains the Rampaging status.random12010057.1
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510041.6
GuillotineKnocks out the target. The accuracy of this move is fixed at 30%.13016.9
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010014.3
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.1201007.8
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).11001.3
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301001.3

Abilities

  • MoxieWhen the Pokémon knocks out a target with an attack, its Attack stat is boosted by 1 stage.75.3
  • Hyper CutterThe Pokémon’s Attack stat cannot be lowered by other Pokémon’s moves or Abilities.23.4
  • Mold BreakerThe Pokémon’s moves are unaffected by the Ability of the target (with certain exceptions).1.3

Items

  • PinsiriteA held item that allows Pinsir to Mega Evolve.98.7
  • Choice ScarfBoosts the holder’s Speed stat by 50%. However, once the holder uses a move, it becomes unable to use any other move but that one until it switches out of battle.1.3

Natures

  • JollySpeSpA85.7
  • HastySpeDef13
  • CarefulSpDSpA1.3

EV Spreads

HPAtkDefSpASpDSpe%
2320003249.4
1321003248.1
132001321.3
320002321.3

Most common spreads (4, 100%)Most common spreads (4, 100%)

Teammates

Beats
Won with
ThrashThe user gains the Rampaging status.random12010036.7
Quick Attack+14010030
Storm ThrowAlways a critical hit.6010016.7
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.8510010
GuillotineKnocks out the target. The accuracy of this move is fixed at 30%.1303.3
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.3
Loses To
Beaten by
FlamethrowerHas a 10% chance of burning the target.9010018.8
SurfThis move’s power is doubled against targets that have the Submerged status.all901006.3
Zap CannonParalyzes the target.120506.3
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501006.3
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201006.3
Giga ImpactThe user gains the Recharging status on the turn after this move is used.150906.3
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.701006.3
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.130906.3
Aqua Jet+1401006.3
HexThis move’s power is doubled if the target has a status condition.651006.3

Move Pool

Physical35

X-Scissor80100
LungeLowers the target’s Attack stat by 1 stage.80100
Bug BiteIf the target is holding a Berry, the user eats that Berry and gains its effect.60100
PounceLowers the target’s Speed stat by 1 stage.50100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
ThrashThe user gains the Rampaging status.random120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
SlashThis move has a 1-stage Critical-Hit Ratio Boost.80100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Double HitThe user attacks twice in a row.3590
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
BindGives the target the Bound status.1585
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
GuillotineKnocks out the target. The accuracy of this move is fixed at 30%.130
SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Storm ThrowAlways a critical hit.60100
Circle ThrowIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−66090
Seismic TossDeals 50 HP of damage.1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
High Horsepower9595
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Throat ChopGives the target the Throat Chopped status.80100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
Brutal Swingall60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
Aerial AceThis move never misses.60—
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100

Special4

Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070

Status15

AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
DetectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——