Base Stats

Forretress#0205

#0205Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#194#130M-2#195#130M-3#219#166M-4#219#166M-5#217#166M-6#242#147M-7#186#144
Type
  • Bug
  • Steel
Abilities
  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.
  • HiddenOvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.
Weight277.3 lbs · 125.8kg
@50
HP75150
Atk90110
Def140160
SpA6080
SpD6080
Spe4060
Σ465
Speed Range
54min600 EV9232 EV101max
#186

Doubles

Moves

Cursevaries——100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——100
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100100

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.100

Items

  • Iron BallHalves the holder’s Speed stat. If the holder is off the ground, it will be grounded, meaning it can be affected by Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses.96.3
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.3.7

Natures

  • RelaxedDefSpe100

EV Spreads

HPAtkDefSpASpDSpe%
3202032096.3
320320203.7

Most common spreads (1, 96%)Most common spreads (2, 100%)

Teammates

Beats
Won with
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).110058.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010041.7
Loses To
Beaten by
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010015.8
FlamethrowerHas a 10% chance of burning the target.9010010.5
Aura SphereThis move never misses.80—10.5
Heat WaveHas a 10% chance of burning targets.foes95905.3
EruptionThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501005.3
OverheatLowers the user’s Sp. Atk stat by 2 stages.130905.3
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501005.3
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90855.3
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701005.3
ScaldHas a 30% chance of burning the target. Cures the user and target of being frozen.801005.3
#144

Singles

Moves

Stealth RockGives the opponent’s side the Stealth Rock status.hazard——74.7
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010064.1
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010036.3
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.5010029.5
ReflectGives the user’s side the Reflect status for 5 turns.side——25.3
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——24.9
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——24.1
SpikesGives the opponent’s side the Spikes status.hazard——18.6
Ice SpinnerRemoves any terrain.8010016
ExplosionThe user faints upon using this move.all25010015.6

Abilities

  • SturdyIf the Pokémon has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. The Pokémon is also immune to one-hit KO moves.90.3
  • OvercoatThe Pokémon takes no damage from sandstorms and is immune to moves and Abilities involving powder.9.7

Items

  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.24.9
  • Light ClayWhen the holder uses Light Screen, Reflect, or Aurora Veil, the duration is extended by 3 turns. (Total duration: 8 turns)23.6
  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.18.1
  • Rocky HelmetWhen the holder is hit by a contact move, the attacker takes damage equal to 1/6 of its max HP.17.7
  • Normal GemBoosts the power of the holder’s Normal-type moves by 30%. Disappears for the duration of the battle after a single use.8.4
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.5.9
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.1.3

Natures

  • RelaxedDefSpe38
  • CalmSpDAtk22.8
  • SassySpDSpe20.3
  • BraveAtkSpe7.6
  • ImpishDefSpA6.3
  • CarefulSpDSpA2.5
  • AdamantAtkSpA2.5

EV Spreads

HPAtkDefSpASpDSpe%
32010024023.6
3142308015.6
25011030013.1
3103203010.5
320320208.9
320203207.2
232320005.1
322320004.6
313230003
032032022.5
323220001.7
322003201.3
032320000.8
270703200.8
313320000.8
320003200.4

Most common spreads (13, 98%)Most common spreads (16, 100%)

Teammates

Beats
Won with
ExplosionThe user faints upon using this move.all25010040.9
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010018.2
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110013.6
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701009.1
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001004.5
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.501004.5
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).11004.5
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.100804.5
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010012.5
FlamethrowerHas a 10% chance of burning the target.901009.1
ExplosionThe user faints upon using this move.all2501008
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.801006.8
Power Gem801004.5
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.801004.5
Double-EdgeThe user takes 1/3 of the damage dealt by this move.1201003.4
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501003.4
Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.1201003.4
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951003.4

Move Pool

Physical34

Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100
Iron HeadHas a 20% chance of making the target flinch.80100
Smart StrikeThis move never misses.70—
Gyro BallThe lower the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 1 and 150).1100
Heavy SlamThe more the user outweighs the target, the greater this move’s power (ranging between 40 and 120). If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1100
Hard PressThe more HP the target has left, the greater this move’s power (ranging between 1 and 100).1100
LungeLowers the target’s Attack stat by 1 stage.80100
Bug BiteIf the target is holding a Berry, the user eats that Berry and gains its effect.60100
PounceLowers the target’s Speed stat by 1 stage.50100
Pin MissileThe user attacks 2 to 5 times in a row.2595
ExplosionThe user faints upon using this move.all250100
Self-DestructThe user faints upon using this move.all200100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Rapid SpinRemoves the Bound and Leech Seeded statuses from the user and removes the Sticky Web, Stealth Rock, Spikes, and Toxic Spikes statuses from the user’s side. Boosts the user’s Speed stat by 1 stage.50100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all100100
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Drill RunThis move has a 1-stage Critical-Hit Ratio Boost.8095
BulldozeLowers targets’ Speed stats by 1 stage. When Grassy Terrain is active, this move’s power is halved.all60100
Sand TombGives the target the Bound status.3585
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Stone EdgeThis move has a 1-stage Critical-Hit Ratio Boost.10080
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095
Rock BlastThe user attacks 2 to 5 times in a row.2590
Poison JabHas a 30% chance of poisoning the target.80100
Seed Bomb80100
Ice SpinnerRemoves any terrain.80100
PaybackThis move’s power is doubled if the user attacks after the target.50100

Special13

Steel BeamAfter attacking, the user takes damage equal to 1/2 of its max HP.14095
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Bug BuzzHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Struggle BugLowers targets’ Sp. Atk stats by 1 stage.foes50100
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Giga DrainThe user’s HP is restored by 1/2 of the damage dealt by this move.75100
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Zap CannonParalyzes the target.12050
VenoshockThis move’s power is doubled if the target is poisoned or badly poisoned.65100

Status22

Cursevaries——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
GravityGives the entire field the Gravity status for 5 turns.field——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Magnet RiseThe user gains the Magnet Rise status.self——
Metal SoundLowers the target’s Sp. Def stat by 2 stages.—85
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
Power TrickThe user gains the Atk/Def Swapped status.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
SandstormSummons a sandstorm for 5 turns.field——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpikesGives the opponent’s side the Spikes status.hazard——
Stealth RockGives the opponent’s side the Stealth Rock status.hazard——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
Toxic SpikesGives the opponent’s side the Toxic Spikes status.hazard——