Base Stats

Houndoom#0229

#0229Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#162#150M-2#151#140M-3#169#177M-4#137#161M-5#141#148M-6#137#169M-7#129#178
Type
  • Dark
  • Fire
Abilities
  • Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.
  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.
  • HiddenUnnerveMakes opponents unable to eat Berries.
Weight77.2 lbs · 35.0kg
@50
HP75150
Atk90110
Def5070
SpA110130
SpD80100
Spe95115
Σ500
Speed Range
103min1150 EV14732 EV161max
Mega Houndoom
Type
  • Dark
  • Fire
Abilities
  • Solar PowerIn harsh sunlight, the Pokémon’s Sp. Atk stat is boosted by 50%, but it loses 1/8 of its max HP at the end of every turn.
Weight109.1 lbs · 49.5kg
@50
HP75150
Atk90110
Def90110
SpA140160
SpD90110
Spe115135
Σ600
Speed Range
121min1350 EV16732 EV183max
#129

Doubles

Moves

Heat WaveHas a 10% chance of burning targets.foes9590100
Dark PulseHas a 20% chance of making the target flinch.8010093.9
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——85.9
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309069.7
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——22.2
FlamethrowerHas a 10% chance of burning the target.901007.1
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55956.1
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——5.1
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.701004
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+2301003

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.89.9
  • Early BirdThe Pokémon awakens from sleep twice as fast as other Pokémon.7.1
  • UnnerveMakes opponents unable to eat Berries.3

Items

  • HoundoominiteA held item that allows Houndoom to Mega Evolve.91.9
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.8.1

Natures

  • TimidSpeAtk96
  • NaiveSpeSpD3
  • ModestSpAAtk1

EV Spreads

HPAtkDefSpASpDSpe%
1003072837.4
2003203214.1
0023203210.1
000322328.1
005320298.1
1010230327.1
000320324
020320324
101320324
2000160302
501320281

Most common spreads (11, 100%)Most common spreads (11, 100%)

Teammates

Beats
Won with
Heat WaveHas a 10% chance of burning targets.foes959054.3
Dark PulseHas a 20% chance of making the target flinch.8010032.6
OverheatLowers the user’s Sp. Atk stat by 2 stages.130906.5
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes55956.5
Loses To
Beaten by
Rock SlideHas a 30% chance of making targets flinch.foes759011.5
Hyper Voicefoes9010011.5
Muddy WaterHas a 30% chance of lowering targets’ accuracy by 1 stage.foes90857.7
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201007.7
Stomping TantrumThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.751007.7
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001003.8
Water SpoutThe less HP the user has left, the lower this move’s power (ranging between 1 and 150).foes1501003.8
Aura SphereThis move never misses.80—3.8
Dragon Pulse851003.8
Drain PunchThe user’s HP is restored by 1/2 of the damage dealt by this move.751003.8
#178

Singles

Moves

Dark PulseHas a 20% chance of making the target flinch.8010098.3
FlamethrowerHas a 10% chance of burning the target.9010070.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——38.8
Sunny DaySummons harsh sunlight for 5 turns.field——29.3
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110026.7
Fire BlastHas a 10% chance of burning the target.1108522.4
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+17010022.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.12010020.7
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—9013.8
OverheatLowers the user’s Sp. Atk stat by 2 stages.1309011.2

Abilities

  • Flash FireFire-type moves do not work on the Pokémon. Instead, they give the Pokémon the Flash Fire status.99.1
  • UnnerveMakes opponents unable to eat Berries.0.9

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.50
  • HoundoominiteA held item that allows Houndoom to Mega Evolve.49.1
  • Life OrbBoosts the power of the holder’s moves by 30%. However, the holder also loses 1/10 of its max HP each time it successfully lands an attack.0.9

Natures

  • TimidSpeAtk72.4
  • MildSpADef13.8
  • ModestSpAAtk6.9
  • NaiveSpeSpD5.2
  • HastySpeDef1.7

EV Spreads

HPAtkDefSpASpDSpe%
2003203220.7
0013213219
1003213219
1103203219
25001202910.3
101320326.9
002320325.2

Most common spreads (7, 100%)Most common spreads (7, 100%)

Teammates

Beats
Won with
Dark PulseHas a 20% chance of making the target flinch.8010035.1
FlamethrowerHas a 10% chance of burning the target.9010032.4
Fire BlastHas a 10% chance of burning the target.1108513.5
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701008.1
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies11005.4
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.1201005.4
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010010.7
Power Gem801007.1
Aqua Jet+1401007.1
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.951007.1
FlamethrowerHas a 10% chance of burning the target.901003.6
SurfThis move’s power is doubled against targets that have the Submerged status.all901003.6
OutrageThe user gains the Rampaging status.random1201003.6
Rock BlastThe user attacks 2 to 5 times in a row.25903.6
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.1201003.6
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701003.6

Move Pool

Physical27

Flare BlitzHas a 10% chance of burning the target. Cures the user of being frozen. The user also takes 1/3 of the damage dealt by this move.120100
Temper FlareThis move’s power is doubled if the user couldn’t act or its move missed or failed on the previous turn.75100
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
Flame ChargeBoosts the user’s Speed stat by 1 stage.50100
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Throat ChopGives the target the Throat Chopped status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
ComeuppanceThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Super FangDeals damage to the target equal to 1/2 of its remaining HP. Deals 1 HP of damage to a target that has only 1 HP left.190
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100

Special20

OverheatLowers the user’s Sp. Atk stat by 2 stages.13090
Fire BlastHas a 10% chance of burning the target.11085
FlamethrowerHas a 10% chance of burning the target.90100
Heat WaveHas a 10% chance of burning targets.foes9590
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
InfernoBurns the target.10050
Fire SpinGives the target the Bound status.3585
Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
Hyper Voicefoes90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Solar BeamThe user gains the Charging status on the turn this move is used, then attacks on the following turn. In harsh sunlight, the user does not gain the Charging status and can attack immediately. This move’s power is halved in any other weather condition.120100
Sludge BombHas a 30% chance of poisoning the target.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Scorching SandsHas a 30% chance of burning the target. Cures the user and target of being frozen.70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Mud-SlapLowers the target’s accuracy by 1 stage.20100

Status20

Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100
TormentGives the target the Unable to Repeat status.—100
ToxicBadly poisons the target. If the user is a Poison type, this move will never miss.—90
Will-O-WispBurns the target.—85