Base Stats

Pikachu#0025

#0025Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-1#146#147M-2#152#141M-3#175#179M-4#170#172M-5#165#165M-6#181#175M-7#192#206
Type
  • Electric
Abilities
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.
  • HiddenLightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.
Weight13.2 lbs · 6.0kg
@50
HP35110
Atk5575
Def4060
SpA5070
SpD5070
Spe90110
Σ320
Speed Range
99min1100 EV14232 EV156max
#192

Doubles

Moves

Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100100
NuzzleParalyzes the target.2010059.1
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——36.4
EncoreGives the target the Encore status.—10036.4
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——31.8
Volt TackleHas a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.12010031.8
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+23010031.8
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+36510031.8
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110022.7
ElectrowebLowers targets’ Speed stats by 1 stage.foes55959.1

Abilities

  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.59.1
  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.31.8
  • Bright PowderLowers the accuracy of moves used by opponents against the holder by 10%.9.1

Natures

  • JollySpeSpA90.9
  • ModestSpAAtk9.1

EV Spreads

HPAtkDefSpASpDSpe%
3200003236.4
1321003231.8
0032023213.6
032200329.1
200320329.1

Most common spreads (5, 100%)Most common spreads (5, 100%)

Teammates

Loses To
Beaten by
Dazzling Gleamfoes8010020
Heat WaveHas a 10% chance of burning targets.foes959010
Hyper Voicefoes9010010
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.5010010
Dragon Pulse8510010
Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.1207010
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.7010010
Spirit BreakLowers the target’s Sp. Atk stat by 1 stage.7510010
Expanding ForceIf the user is under the effect of Psychic Terrain, this move’s power is boosted by 50% and its range extends to all opponents.8010010
#206

Singles

Moves

Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110068
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——58
Volt TackleHas a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.12010040
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909040
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+36510034
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107032
AgilityBoosts the user’s Speed stat by 2 stages.self——32
ThunderboltHas a 10% chance of paralyzing the target.9010028
EncoreGives the target the Encore status.—10026
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.8010026

Abilities

  • Lightning RodThe Pokémon draws in all Electric-type moves. These moves do not work on the Pokémon. Instead, they boost its Sp. Atk stat by 1 stage.62
  • StaticWhen the Pokémon is hit by a contact move, the attacker has a 30% chance of being paralyzed.38

Items

  • Light BallWhen held by a Pikachu, doubles the holder’s Attack and Sp. Atk.98
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2

Natures

  • TimidSpeAtk58
  • RashSpASpD26
  • QuietSpASpe10
  • JollySpeSpA2
  • NaiveSpeSpD2
  • ModestSpAAtk2

EV Spreads

HPAtkDefSpASpDSpe%
1013203258
2320320036
131020322
200320322
232000322

Most common spreads (5, 100%)Most common spreads (5, 100%)

Teammates

Beats
Won with
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).110080
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.1107020
Loses To
Beaten by
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010016.7
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.8010016.7
Extreme Speed+28010016.7
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.7010016.7
Earth PowerHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.9010016.7
Kowtow CleaveThis move never misses.85—16.7

Move Pool

Physical24

Volt TackleHas a 10% chance of paralyzing the target. The user also takes 1/3 of the damage dealt by this move.120100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder PunchHas a 10% chance of paralyzing the target.75100
Spark65100
NuzzleParalyzes the target.20100
Focus PunchThis move fails if the user has already taken damage from a move in the same turn.−3150100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Mega Kick12075
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Fake OutMakes the target flinch. This move fails unless it is the first move used by the user after it enters a battle.+340100
FeintThis move can hit a target using a move such as Protect or Detect and removes the effects of those moves.+230100
FlailThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Iron TailHas a 30% chance of lowering the target’s Defense stat by 1 stage.10075
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
FlingThis move’s power and effects depend on the user’s held item. The held item is lost after this move is used.1100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special15

ThunderboltHas a 10% chance of paralyzing the target.90100
DischargeHas a 30% chance of paralyzing targets.all80100
ThunderHas a 30% chance of paralyzing the target. In rain, this move never misses. In harsh sunlight, this move’s accuracy is 50%. This move can hit a target that has the Sky-High status.11070
Volt SwitchAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Rising VoltageThis move’s power is doubled if the target is under the effect of Electric Terrain.70100
Zap CannonParalyzes the target.12050
ElectrowebLowers targets’ Speed stats by 1 stage.foes5595
Charge BeamHas a 70% chance of boosting the user’s Sp. Atk stat by 1 stage.5090
Electro BallThe higher the user’s Speed stat compared to the target’s, the greater this move’s power (ranging between 40 and 150).1100
SurfThis move’s power is doubled against targets that have the Submerged status.all90100
Alluring VoiceConfuses the target if its stats were boosted during the turn this move is used.80100
Draining KissThe user’s HP is restored by 3/4 of the damage dealt by this move.50100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status22

AgilityBoosts the user’s Speed stat by 2 stages.self——
ChargeBoosts the user’s Sp. Def stat by 1 stage. The user gains the Electric Boost status.self——
CharmLowers the target’s Attack stat by 2 stages.—100
Double TeamBoosts the user’s evasiveness by 1 stage.self——
Eerie ImpulseLowers the target’s Sp. Atk stat by 2 stages.—100
Electric TerrainTurns the entire field into Electric Terrain for 5 turns.field——
EncoreGives the target the Encore status.—100
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Light ScreenGives the user’s side the Light Screen status for 5 turns.side——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
ReflectGives the user’s side the Reflect status for 5 turns.side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sweet KissConfuses the target.—75
Thunder WaveParalyzes the target. Ground-type Pokémon are unaffected.—90
TickleLowers the target’s Attack and Defense stats by 1 stage.—100
WishGives the user’s spot the Wish status.self——