Base Stats

Thievul#0828

#0828Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#209#227M-7#134#254
Type
  • Dark
Abilities
  • Run AwayEnables the Pokémon to ignore any effects that would usually prevent it from switching out of battle and being replaced by another party Pokémon.
  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.
  • HiddenStakeoutDoubles the power of the Pokémon’s moves when it attacks targets that have just switched into battle.
Weight43.9 lbs · 19.9kg
@50
HP70145
Atk5878
Def5878
SpA87107
SpD92112
Spe90110
Σ455
Speed Range
99min1100 EV14232 EV156max
#134

Doubles

Moves

SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595100
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—10097.4
TauntGives the target the Taunted status.—10094.8
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.110057.1
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510031.2
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.651009.1
Mud ShotLowers the target’s Speed stat by 1 stage.55955.2
Dark PulseHas a 20% chance of making the target flinch.801002.6
Parting ShotLowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.—1002.6

Abilities

  • UnburdenDoubles the Pokémon’s Speed stat when its held item is consumed or lost.94.8
  • StakeoutDoubles the power of the Pokémon’s moves when it attacks targets that have just switched into battle.5.2

Items

  • Psychic SeedBoosts the holder’s Sp. Def stat by 1 stage on Psychic Terrain. Disappears for the duration of the battle after a single use.94.8
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.2.6
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.2.6

Natures

  • CalmSpDAtk51.9
  • TimidSpeAtk33.8
  • BoldDefAtk13
  • JollySpeSpA1.3

EV Spreads

HPAtkDefSpASpDSpe%
32022001257.1
3200203228.6
1403200203.9
2802700113.9
200320322.6
1401802322.6
2820700111.3

Most common spreads (6, 99%)Most common spreads (7, 100%)

Teammates

Beats
Won with
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes559566.7
Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.9510033.3
Loses To
Beaten by
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010017.1
Hyper Voicefoes9010011.4
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all1001008.6
Heat WaveHas a 10% chance of burning targets.foes95908.6
Dazzling Gleamfoes801008.6
Leech LifeThe user’s HP is restored by 1/2 of the damage dealt by this move.801005.7
Dragon Pulse851005.7
Wood HammerThe user takes 1/3 of the damage dealt by this move.1201005.7
Weather BallWhen a weather condition is present, this move’s power is doubled and its type changes. Harsh sunlight: Fire type. Rain: Water type. Snow: Ice type. Sandstorm: Rock type.501002.9
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+1701002.9
#254

Singles

Moves

TauntGives the target the Taunted status.—100100
Dark PulseHas a 20% chance of making the target flinch.80100100
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100100

Abilities

  • StakeoutDoubles the power of the Pokémon’s moves when it attacks targets that have just switched into battle.100

Items

  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.100

Natures

  • TimidSpeAtk100

EV Spreads

HPAtkDefSpASpDSpe%
20032032100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Best partners
Loses To
Beaten by
Steel RollerRemoves any terrain. This move fails if there is no terrain on the field.130100100

Move Pool

Physical23

Foul PlayThe damage dealt by this move is calculated using the target’s Attack stat instead of the user’s Attack stat.95100
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
Sucker PunchThis move fails unless the target has chosen an attack and has not yet attacked during the turn this move is used.+170100
Night SlashThis move has a 1-stage Critical-Hit Ratio Boost.70100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Quick Attack+140100
Tail SlapThe user attacks 2 to 5 times in a row.2585
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.70100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Shadow ClawThis move has a 1-stage Critical-Hit Ratio Boost.70100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
AcrobaticsThis move’s power is doubled if the user isn’t holding an item.55100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100

Special10

Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100
PsychicHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.90100
Shadow BallHas a 20% chance of lowering the target’s Sp. Def stat by 1 stage.80100
Burning JealousyBurns targets if their stats were boosted during the turn this move is used.foes70100
Mud ShotLowers the target’s Speed stat by 1 stage.5595
Grass KnotThe heavier the target, the greater this move’s power (ranging between 20 and 120).1100

Status19

AgilityBoosts the user’s Speed stat by 2 stages.self——
AttractGives the target the Infatuated status. This move will fail against a target that is the same gender as the user or whose gender is unknown.—100
Baton PassThe user switches out of battle to be replaced by another party Pokémon. If the user had any stat changes, a substitute, or other such effects, they will be passed on to the Pokémon switching in.self——
Double TeamBoosts the user’s evasiveness by 1 stage.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Hone Clawsself——
HowlBoosts the Attack stats of the user and its allies by 1 stage.party——
Nasty PlotBoosts the user’s Sp. Atk stat by 2 stages.self——
Parting ShotLowers the target’s Attack and Sp. Atk stats by 1 stage. The user then switches out of battle to be replaced by another party Pokémon.—100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Quick GuardThe user protects itself and its allies from priority moves for the turn.+3side——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
TauntGives the target the Taunted status.—100
TormentGives the target the Unable to Repeat status.—100