Base Stats

Falinks#0870

#0870Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-3#161#171M-4#188#184M-5#190#197M-6#224#234M-7#166#238
Type
  • Fighting
Abilities
  • Battle ArmorAttacks landed on the Pokémon will never be critical hits.
  • HiddenDefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
Weight136.7 lbs · 62.0kg
@50
HP65140
Atk100120
Def100120
SpA7090
SpD6080
Spe7595
Σ470
Speed Range
85min950 EV12732 EV139max
Mega Falinks
Type
  • Fighting
Abilities
  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.
Weight218.3 lbs · 99.0kg
@50
HP65140
Atk135155
Def135155
SpA7090
SpD6585
Spe100120
Σ570
Speed Range
108min1200 EV15232 EV167max
#166

Doubles

Moves

Rock SlideHas a 30% chance of making targets flinch.foes7590100
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100100
No RetreatBoosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail.self——100

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.100

Items

  • FalinksiteA held item that allows Falinks to Mega Evolve.100

Natures

  • AdamantAtkSpA85.4
  • JollySpeSpA14.6

EV Spreads

HPAtkDefSpASpDSpe%
6320002885.4
32130002114.6

Most common spreads (2, 100%)Most common spreads (2, 100%)

Teammates

Beats
Won with
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010060
Rock SlideHas a 30% chance of making targets flinch.foes759040
Loses To
Beaten by
Draco MeteorLowers the user’s Sp. Atk stat by 2 stages.1309025
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.9510025
Heat WaveHas a 10% chance of burning targets.foes959012.5
Iron HeadHas a 20% chance of making the target flinch.8010012.5
Flying PressThe damage dealt by this move is calculated by combining the effectiveness of the move’s own type with that of the Flying type. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.1009512.5
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.909012.5
#238

Singles

Moves

Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510091.7
No RetreatBoosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail.self——83.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010058.3
Poison JabHas a 30% chance of poisoning the target.8010050
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).110033.3
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies110033.3
Rock SlideHas a 30% chance of making targets flinch.foes75908.3
Rock TombLowers the target’s Speed stat by 1 stage.60958.3
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——8.3
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——8.3

Abilities

  • DefiantWhen the Pokémon has any of its stats lowered by an opponent, its Attack stat is boosted by 2 stages.50
  • Battle ArmorAttacks landed on the Pokémon will never be critical hits.50

Items

  • FalinksiteA held item that allows Falinks to Mega Evolve.66.7
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.33.3

Natures

  • AdamantAtkSpA91.7
  • ImpishDefSpA8.3

EV Spreads

HPAtkDefSpASpDSpe%
11204003150
2320003233.3
232320008.3
321800258.3

Most common spreads (4, 100%)Most common spreads (4, 100%)

Teammates

Beats
Won with
Poison JabHas a 30% chance of poisoning the target.8010028.6
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010028.6
Rock SlideHas a 30% chance of making targets flinch.foes759014.3
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.6510014.3
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.12010014.3
Loses To
Beaten by
Brave BirdThe user takes 1/3 of the damage dealt by this move.12010033.3
Water ShurikenThe user attacks 2 to 5 times in a row.+11510033.3
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.8010033.3

Move Pool

Physical29

SuperpowerLowers the user’s Attack and Defense stats by 1 stage.120100
Close CombatLowers the user’s Defense and Sp. Def stats by 1 stage.120100
Body PressThe damage dealt by this move is calculated using the user’s Defense stat instead of its Attack stat.80100
Brick BreakRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.75100
Upper HandMakes the target flinch. This move fails if the target isn’t about to use a priority attack.+365100
CounterThe user retaliates to deal double the damage it took from an opponent’s physical move during the turn this move is used.−5varies1100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
Double HitThe user attacks twice in a row.3590
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
Megahorn12085
First ImpressionThis move fails unless it is the first move used by the user after it enters a battle.+2100100
LungeLowers the target’s Attack stat by 1 stage.80100
High Horsepower9595
Throat ChopGives the target the Throat Chopped status.80100
Knock OffThis move’s power is boosted by 50% if the target is holding an item. Causes the target to lose its held item.65100
AssuranceThis move’s power is doubled if the target has already taken damage during the turn this move is used.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
Beat UpThe target is attacked as many times as the number of Pokémon in the user’s party. Pokémon that have fainted or have a status condition are not counted. This move’s power is calculated based on the Attack stats of the party Pokémon.1100
Poison JabHas a 30% chance of poisoning the target.80100
Seed Bomb80100
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
Iron HeadHas a 20% chance of making the target flinch.80100
Smart StrikeThis move never misses.70—
Zen HeadbuttHas a 20% chance of making the target flinch.8090
Rock SlideHas a 30% chance of making targets flinch.foes7590
Rock TombLowers the target’s Speed stat by 1 stage.6095

Special5

Focus BlastHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.12070
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
UproarThe user gains the Uproar status.random90100
RoundIf multiple Pokémon use this move in the same turn, the second user onward will act immediately after the first, and the power of the second Round onward will be doubled.60100
SnoreCan be used only if the user is asleep. Has a 30% chance of making the target flinch.50100

Status17

AgilityBoosts the user’s Speed stat by 2 stages.self——
Bulk UpBoosts the user’s Attack and Defense stats by 1 stage.self——
CoachingBoosts allies’ Attack and Defense stats by 1 stage.allies——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Iron DefenseBoosts the user’s Defense stat by 2 stages.self——
No RetreatBoosts the user’s Attack, Defense, Sp. Atk, Sp. Def, and Speed stats by 1 stage. The user gains the Can’t Escape status. This move can only be used once per time the user enters battle— otherwise it will fail.self——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Psych UpThe user copies the target’s stat changes.——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
ScreechLowers the target’s Defense stat by 2 stages.—85
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
Swords DanceBoosts the user’s Attack stat by 2 stages.self——