Base Stats

Mabosstiff#0943

#0943Window Oct 07 – Nov 04M-1M-2M-3M-4M-5M-6M-72026-10-08DoublesSinglesM-6#203#198M-7#233#197
Type
  • Dark
Abilities
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.
  • Guard DogIntimidate does not work on the Pokémon. Instead, it boosts the Pokémon’s Attack stat by 1 stage. The Pokémon is also unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.
  • HiddenStakeoutDoubles the power of the Pokémon’s moves when it attacks targets that have just switched into battle.
@50
HP80155
Atk120140
Def90110
SpA6080
SpD7090
Spe85105
Σ505
Speed Range
94min1050 EV13732 EV150max
#233

Doubles

Moves

ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——100
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595100
Jaw LockThe user and target gain the Jaw Locked status.80100100

Abilities

  • Guard DogIntimidate does not work on the Pokémon. Instead, it boosts the Pokémon’s Attack stat by 1 stage. The Pokémon is also unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.100

Items

  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.100

Natures

  • JollySpeSpA100

EV Spreads

HPAtkDefSpASpDSpe%
03210132100

Most common spreads (1, 100%)Most common spreads (1, 100%)

Teammates

Beats
Won with
Jaw LockThe user and target gain the Jaw Locked status.80100100
#197

Singles

Moves

Jaw LockThe user and target gain the Jaw Locked status.8010091.3
TauntGives the target the Taunted status.—10066.7
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——58
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.110034.8
CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.8010027.5
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).110023.2
Wild ChargeThe user takes 1/4 of the damage dealt by this move.9010020.3
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.7510020.3
ComeuppanceThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110017.4
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——13

Abilities

  • StakeoutDoubles the power of the Pokémon’s moves when it attacks targets that have just switched into battle.66.7
  • IntimidateWhen the Pokémon enters a battle, it lowers the Attack stats of opponents by 1 stage.18.8
  • Guard DogIntimidate does not work on the Pokémon. Instead, it boosts the Pokémon’s Attack stat by 1 stage. The Pokémon is also unaffected by the moves and held items of other Pokémon that would force it to switch out of battle.14.5

Items

  • Red CardWhen the holder takes damage from a move, the attacker is forced to switch out of battle. Disappears for the duration of the battle after a single use.52.2
  • Sitrus BerryRestores 1/4 of the holder’s max HP when the holder’s HP drops to 1/2 or less of its max. Disappears for the duration of the battle after a single use.21.7
  • Black GlassesBoosts the power of the holder’s Dark-type moves by 20%.14.5
  • Air BalloonCauses the holder to float off the ground, making it immune to Ground-type moves, as well as the Spikes, Toxic Spikes, and Sticky Web statuses. Disappears for the duration of the battle if the holder takes damage from a move.5.8
  • LeftoversRestores 1/16 of the holder’s max HP at the end of every turn.4.3
  • Focus SashIf the holder has full HP and takes damage from a move that would knock it out in one hit, it will endure the hit with 1 HP. Disappears for the duration of the battle after a single use.1.4

Natures

  • AdamantAtkSpA65.2
  • NaughtyAtkSpD18.8
  • SassySpDSpe8.7
  • RelaxedDefSpe4.3
  • BraveAtkSpe2.9

EV Spreads

HPAtkDefSpASpDSpe%
3230400034.8
2323200024.6
32201400015.9
3201202028.7
323220008.7
032320204.3
323200021.4
323200201.4

Most common spreads (8, 100%)Most common spreads (8, 100%)

Teammates

Beats
Won with
Jaw LockThe user and target gain the Jaw Locked status.8010088.9
ComeuppanceThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies110011.1
Loses To
Beaten by
MoonblastHas a 10% chance of lowering the target’s Sp. Atk stat by 1 stage.9510017.6
EarthquakeThis move’s power is doubled against targets that have the Underground status. When Grassy Terrain is active, this move’s power is halved.all10010011.8
Aura SphereThis move never misses.80—8.8
Flash CannonHas a 10% chance of lowering the target’s Sp. Def stat by 1 stage.801008.8
Dazzling Gleamfoes801005.9
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.851002.9
FlamethrowerHas a 10% chance of burning the target.901002.9
BlizzardHas a 10% chance of freezing targets. This move never misses in snow.foes110702.9
Low KickThe heavier the target, the greater this move’s power (ranging between 20 and 120).11002.9
U-turnAfter attacking, the user switches out of battle to be replaced by another party Pokémon.701002.9

Move Pool

Physical22

CrunchHas a 20% chance of lowering the target’s Defense stat by 1 stage.80100
Jaw LockThe user and target gain the Jaw Locked status.80100
Lash OutThis move’s power is doubled if the user’s stats were lowered during the turn this move is used.75100
BiteHas a 30% chance of making the target flinch.60100
ThiefIf the user is not already holding an item, it steals the target’s held item.60100
PaybackThis move’s power is doubled if the user attacks after the target.50100
ComeuppanceThe user retaliates to deal 150% of the damage it took from an opponent’s move during the turn this move is used.varies1100
Giga ImpactThe user gains the Recharging status on the turn after this move is used.15090
Double-EdgeThe user takes 1/3 of the damage dealt by this move.120100
Body SlamHas a 30% chance of paralyzing the target. If the target has the Minimized status, this move’s power is doubled and it will be sure to hit.85100
FacadeThis move’s power is doubled if the user is poisoned, badly poisoned, burned, or paralyzed. Although this move is a physical move, the damage it deals is not halved when the user is burned.70100
EndeavorDeals damage to the target equal to its remaining HP minus the user’s remaining HP. This move fails if the target’s HP is the same as or lower than the user’s.1100
OutrageThe user gains the Rampaging status.random120100
Wild ChargeThe user takes 1/4 of the damage dealt by this move.90100
Thunder FangHas a 10% chance of paralyzing the target and a 10% chance of making the target flinch.6595
Psychic FangsRemoves the Light Screen, Reflect, and Aurora Veil statuses on the target’s side.85100
Play RoughHas a 10% chance of lowering the target’s Attack stat by 1 stage.9090
DigThe user gains the Underground status on the turn this move is used, then attacks on the following turn.80100
Ice FangHas a 10% chance of freezing the target and a 10% chance of making the target flinch.6595
Fire FangHas a 10% chance of burning the target and a 10% chance of making the target flinch.6595
TrailblazeBoosts the user’s Speed stat by 1 stage.50100
ReversalThe less HP the user has left, the greater this move’s power (ranging between 20 and 200).1100

Special4

Dark PulseHas a 20% chance of making the target flinch.80100
SnarlLowers targets’ Sp. Atk stats by 1 stage.foes5595
Hyper BeamThe user gains the Recharging status on the turn after this move is used.15090
Hyper Voicefoes90100

Status18

Cursevaries——
Destiny BondThe user gains the Destiny Bound status. This move fails if used in succession.self——
EndureDuring the turn this move is used, if the user takes damage from a move that would knock it out, it will endure the hit with 1 HP. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Fake TearsLowers the target’s Sp. Def stat by 2 stages.—100
Focus EnergyThe user gains a 2-stage Critical-Hit Ratio Boost.self——
Helping HandBoosts the power of an ally’s move by 50% during the turn this move is used.+5ally——
Pain SplitThe user adds its remaining HP to the target’s remaining HP, then splits the total in half for them to share.——
ProtectThe user protects itself from incoming moves for the turn. With each consecutive use, this move’s chance of success becomes 1/3 of what it was before.+4self——
Rain DanceSummons rain for 5 turns.field——
RestFully restores the user’s HP and cures any status conditions. The user falls asleep for 2 turns. This move fails if the user’s HP is full.self——
RoarIf there are other Pokémon in the target’s party that can switch into battle, the target is forced to switch out of battle and is replaced by one of those Pokémon at random.−6——
Scary FaceLowers the target’s Speed stat by 2 stages.—100
Sleep TalkCan be used only if the user is asleep. The user uses one of the other moves it knows at random.self——
SpiteRemoves 4 PP from the move last used by the target.—100
SubstituteThe user loses 1/4 of its max HP to create a substitute. The substitute will be hit by moves instead of the user, and it will vanish when it takes damage equal to 1/4 of the user’s max HP. Sound-based moves will hit the user through the substitute.self——
Sunny DaySummons harsh sunlight for 5 turns.field——
SwaggerBoosts the target’s Attack stat by 2 stages and confuses it.—85
TauntGives the target the Taunted status.—100